Contributors 2022

Marije Baalman is an artist and researcher/developer working in the field of interactive sound art. She has an interdisciplinary background in physics, acoustics, electronic music and interactive art. In her artistic work she composes behaviors and interaction modalities, using physical computing, livecoding, digital and analog sound processing.

To realise her works she mostly uses open source technology (software and hardware) and she is an active contributor to the open source community.

Born in 2000 and since 2020 studying BA Sculptural Conceptions / Ceramics at Kunstuniversität Linz. Last works: für siine fru (2022), Gipfelschrei (2021)

Markus Puschenreiter (AT) works as a soil ecologist at the University of Natural Resources and Applied Life Sciences (BOKU) and also collaborates with the Burgenland-based engineering company Natur-Umwelt-Nachhaltigkeit. At BOKU, his research interests include the interaction of plant roots and soil, as well as metal-accumulating plants – an unusual plant group that stores extraordinarily high concentrations of metals in the leaves, making them interesting both for the purification of polluted soils and for metal extraction.

 

Marloes de Valk (NL) is a software artist and writer in the post-despair stage of coping with the threat of global warming and being spied on by the devices surrounding her. Surprised by the obsessive dedication with which we, even post-Snowden, share intimate details about ourselves to an often not too clearly defined group of others, astounded by the deafening noise we generate while socializing with the technology around us, she is looking to better understand why.

Martin Kaltenbrunner (*1972) is professor for Tangible Interaction Design, head of the Tangible Music Lab and director of the Postdigital Lutherie master program at the Institute of Media Studies at the University of Art and Design in Linz.

Martina’s passion for cultural diversity of perspectives was rounded off with a semester abroad at the Universidad de las Americas in Puebla/ Mexico. The practical application of her studies helped her succeed in various situations, such as founding a cultural studies magazine, assisting in a digital and socio-cultural festivals like AMRO, and creating a new innovative gastronomy concept for Cup of Soul.

Mary Maggic (b. Los Angeles, '91) is a nonbinary artist working at the intersection of hormones, body and gender politics, and ecological alienations. Maggic frequently uses “biohacking” as a xeno-feminist practice of care that holds the potential to demystify invisible systems of molecular biopower. Completing their Masters in the Design Fiction group at MIT Media Lab, they received the Prix Ars Electronica Honorary Mention in Hybrid Arts (2017) for the project “Open Source Estrogen” and a 10-month Fulbright research award in Yogyakarta, Indonesia (2019).

Pitscher works as an artist, designer, meditation teacher, barista, researcher, entrepreneur and bad influencer. The artifacts he produces deal with the constant changes we face in our transition to a technologically connected society. Analytical yet humorous, he demonstrates how digital media transforms our perception of reality. Through play and interaction the visitor often becomes the center of the artwork itself. His interactive installations, performances and audiovisual pieces are shown at international Festivals, Museums and Galleries.

Michael Aschauer is a digital artist, software artisan and freelance web developer. He studies visual media design at the University of Applied Arts, Vienna. His works have been show in numerous exhibitions and festivals around the globe and won awards, among others at the Prix Ars Electronica. He has been using free software as his main production environment since the beginning of this millennium. He currently lives between Paris, Linz and Vienna.